SIP: Reputation Algorithm

 

In order to develop a more realistic approach to reputation building in massively multiplayer online games (MMOs), a new system needs to be developed that relies on social interactions of affected non-player characters (NPCs).  To this end, this project has the goal of utilizing a method of passing information between NPCs within the game environment to facilitate social networking in the form of “gossip.”

An algorithm is to be developed that will simulate a real person with motivational priorities that will convey information based on these priorities to other simulated persons who will interpret the information based on their own motivational priorities in a network of communication.

 

Original Concept        Updated Concept        Methodology

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(Requires Unity3d)

O4: Integrate and analyze artificial intelligence programming practices into code structures and designs in order to facilitate the completion of game project and implement a given game design.